May 22, 2009, 03:55 AM // 03:55
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#2
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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IW, Flurry, Illusion of Weakness, Riptose, Deadly Riptose, and the rest some random PvE skills... Cry of Pain, Ether Nightmare and something.
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May 22, 2009, 04:07 AM // 04:07
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#3
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Put points into illusion/dom and bring Blackout. Blackout is an amazing skill to completly shutdown healers or heavy damage spellcasters, and since your in touch range, Flurry > Blackout > Fun time.
Granted I never use that combo....I use blackout with an Assassins promise build which makes it even MORE useful....but yeah...blackout is an amazing shutdown skill even in PvE.
With areas that have blurred vision, perhaps hex eater signet to help remove it from fellow melee?
Ancestors visage to help shutdown Melee damage output and drain close spellcasters of energy
Channeling for cover enchant and more energy management (if you bring energy heavy skills)
Theres a lot of fun combos, I just wouldn't use any of them XD
[Illusionary Weaponry][Channeling][Illusion of Weakness][Blackout][Ancestor's Visage][Flurry][Illusion of Haste][Guilt]
Why isnt skill icons working O_o
Last edited by ajc2123; May 22, 2009 at 04:11 AM // 04:11..
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May 22, 2009, 05:02 AM // 05:02
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#4
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Forge Runner
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Quote:
Originally Posted by Archress Shayleigh
IW, Flurry, Illusion of Weakness, Riptose, Deadly Riptose, and the rest some random PvE skills... Cry of Pain, Ether Nightmare and something.
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Why Riptose on something that doesn't gain adrenaline? O-o
Anyways, guys, I'm sure we're all through how mesmers are fragile, right?
Any ideas to help that?
Tryptophan Signet looks like a great skill. Though it just isn't enough alone.
Ancestor's visage definitely looks like a great choice of a skill though.
Also, Flurry drains energy like heck. However, we're not pre-nightfall anymore.
We have the Dervish
If I recall, the Dervish had many IASes. And some stuff benefited if you had an enchantment, in which, IW is always up. That's something to look into.
Whirling Charge, specifically. So the wind prayers line is something to look into.
Last edited by Lishy; May 22, 2009 at 05:08 AM // 05:08..
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May 22, 2009, 05:06 AM // 05:06
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#5
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Administrator
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Quote:
Originally Posted by Kain Fz
Why Riptose on something that doesn't gain adrenaline? O-o
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Huh?
Riposte/DRiposte have nothing to do with adr - they do ok-ish damage and block. Thats not bad for a Mesmer on the frontline. Perhaps you're thinking of [[Auspicious Parry]?
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May 22, 2009, 05:12 AM // 05:12
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#6
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Forge Runner
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Riposte requires adrenaline though?
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May 22, 2009, 05:21 AM // 05:21
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#7
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Administrator
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Oh, only Riposte. DRiposte is 5e/8r iirc
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May 22, 2009, 11:33 AM // 11:33
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#8
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Krytan Explorer
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The dervish idea is a good one to look into. Not just for skills but also the wonderfull Scythe. Its AoE.
In my opinion the weapons of an IW mes could go three ways. Daggers are awesome for such fast hitting. You can rack up some insanely quick armor ignoring, block ignoring, blind ignoring hits with something like [flurry]. Or you can use a sword. Its slower, sure, but you also get the added option of a shield giving more defense (which, come on, is sorely needed). Or you can use a Scythe, for the conditional AoE (which in certain situations would push our a higher DPS than daggers)
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May 22, 2009, 11:45 AM // 11:45
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#9
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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with a sword you can use Sun and Moon Slash remember?
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May 22, 2009, 12:45 PM // 12:45
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#10
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Krytan Explorer
Join Date: Mar 2008
Location: England
Profession: Me/
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Quote:
Originally Posted by Kain Fz
If I recall, the Dervish had many IASes. And some stuff benefited if you had an enchantment, in which, IW is always up. That's something to look into.
Whirling Charge, specifically. So the wind prayers line is something to look into.
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There was a build posted by Lord Helmos on a well-known Guild Wars forum (no idea if I'm allowed to name it or not) in a thread called "Gwen's Mystic Weapon: laser sword goes pew pew pew", August 2007. Code: OQpkEwDlauiDCG/ue72sXTQIQAA, updated to v2 OQplAIB7gpqr4ECMBsXxLBe6efFA in post #35 to use slightly different atts and different enchants/healing. I used it to get Smarty through the norn parts of GW:EN when it first came out and it really was a lot of fun tanking the jotun with it.
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May 22, 2009, 12:55 PM // 12:55
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#11
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by English Warrior
with a sword you can use Sun and Moon Slash remember?
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No, you can't. Sun and Moon requires adrenaline to use (just like Riposte). Since you do not hit your target while using IW you won't be gaining adrenaline. If you expect to gain adrenaline by taking damage, you will die long before you gain the adrenaline to use Sun and Moon.
Been a long time since I used an IW build, but I always liked using Daggers and Shadow Arts. Skills like Feigned Neutrality and Dark Escape work well as you do not end them by attacking since you do not hit with your attacks.
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May 22, 2009, 02:16 PM // 14:16
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#12
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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Quote:
Originally Posted by MagmaRed
Been a long time since I used an IW build, but I always liked using Daggers and Shadow Arts. Skills like Feigned Neutrality and Dark Escape work well as you do not end them by attacking since you do not hit with your attacks.
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Yes! I use this for fun in some pvp areas. You can tank massive damage. I've tanked 3-4 melee characters in this way before, mad for a mesmer really.
I run:
[Illusionary Weaponry][Phantom Pain][Death's Charge][Heart of Shadow][Feigned Neutrality][Shadow Refuge][Dark Escape][Caltrops]
How it works:
Obviously you keep up Illusionary Weaponry, now it's easier with the 5 energy cost.
Cast Phantom Pain on your target to inflict deep wound after 10 seconds duration, as you have no other way of matching a melee primary. If hex is removed, the deep wound still happens.
Use Deaths Charge and Heart of Shadow as large heals (DC cast on enemies, and HoS cast on yourself.)
Cast Feigned Neutrality and continue to fight. As you're not actually 'hitting' the target it doesn't stop, continuing for it's full duration, giving you +80 armor and health regeneration.
When Feigned Neutrality has finished, quickly cast Dark Escape combined with Shadow Refuge, giving you half damage reduction, +9 health regeneration, (again, Dark Escape doesn't end, because you're not actually striking your target) and a health bonus after it expires. When this has ended, hopefully your Feigned Neutrality should be near recharge. Continue this swapping back and forth.
Caltrops is snare.
It's pretty good fun.
(ps - why aren't my skill codes working, it's been a while since I posted in these parts?)
Last edited by Angel Killuminati; May 22, 2009 at 02:19 PM // 14:19..
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May 22, 2009, 04:56 PM // 16:56
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#13
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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[Illusionary Weaponry][Conjure nightmare][vipers defense][Shroud of distress][Feigned Neutrality][Dark Escape][Signet of clumsiness][Resurrection signet] or choice
My weapons are Sword of enchanting + 5 energy
Shield with + hp for being enchanted
You will blast anyone if left alone but if you get enchantment ripped … step back pull out a staff of illusion and conjure and signet of clumsiness until skill recharges.
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May 23, 2009, 09:12 PM // 21:12
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#14
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Krytan Explorer
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Quote:
Originally Posted by Angel Killuminati
Yes! I use this for fun in some pvp areas. You can tank massive damage. I've tanked 3-4 melee characters in this way before, mad for a mesmer really.
I run:
[Illusionary Weaponry][Phantom Pain][Death's Charge][Heart of Shadow][Feigned Neutrality][Shadow Refuge][Dark Escape][Caltrops]
How it works:
Obviously you keep up Illusionary Weaponry, now it's easier with the 5 energy cost.
Cast Phantom Pain on your target to inflict deep wound after 10 seconds duration, as you have no other way of matching a melee primary. If hex is removed, the deep wound still happens.
Use Deaths Charge and Heart of Shadow as large heals (DC cast on enemies, and HoS cast on yourself.)
Cast Feigned Neutrality and continue to fight. As you're not actually 'hitting' the target it doesn't stop, continuing for it's full duration, giving you +80 armor and health regeneration.
When Feigned Neutrality has finished, quickly cast Dark Escape combined with Shadow Refuge, giving you half damage reduction, +9 health regeneration, (again, Dark Escape doesn't end, because you're not actually striking your target) and a health bonus after it expires. When this has ended, hopefully your Feigned Neutrality should be near recharge. Continue this swapping back and forth.
Caltrops is snare.
It's pretty good fun.
(ps - why aren't my skill codes working, it's been a while since I posted in these parts?)
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I really like this idea. Infact I may go try it out right now!
And the skill codes arent working because the guy had to withdraw them for some reason or another.. I dont remember. But dont worry, its not a problem your end.
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May 27, 2009, 03:19 AM // 03:19
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#15
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Frost Gate Guardian
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I-weap + Heket's Rampage + Feral Aggression?
I-weap + NRA + Pet attacks?
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May 27, 2009, 02:07 PM // 14:07
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by MsMassacre
I-weap + Heket's Rampage + Feral Aggression?
I-weap + NRA + Pet attacks?
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Not sure what you are wanting to do there. IW can't be cast on anyone but yourself, so your pet would just be a liability. Since the pet takes skill slots and disables your skills when it dies, why take it since it can't be enchanted with IW? And IW only works on melee attacks, so using a bow won't do any good either. I see no reason to run IW with a R/Me or Me/R. Only skill I saw you mention that would have merit is the IAS of Hekets Rampage, but there are better IAS skills available from classes that offer other skills that work well. For instance, a Me/W can run Flurry and take Deadly Riposte for a defense.
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May 27, 2009, 03:15 PM // 15:15
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#17
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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If you are going PVE and taking a beast master approach you better enchant you pet with Great Dwarf Weapon
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May 27, 2009, 10:52 PM // 22:52
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#18
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Quote:
Originally Posted by MagmaRed
Not sure what you are wanting to do there. IW can't be cast on anyone but yourself, so your pet would just be a liability. Since the pet takes skill slots and disables your skills when it dies, why take it since it can't be enchanted with IW? And IW only works on melee attacks, so using a bow won't do any good either. I see no reason to run IW with a R/Me or Me/R. Only skill I saw you mention that would have merit is the IAS of Hekets Rampage, but there are better IAS skills available from classes that offer other skills that work well. For instance, a Me/W can run Flurry and take Deadly Riposte for a defense.
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A: IW is stupid(yet fun) in the first place, so talking about optimizing it is dumb.
B: Pets are stupid(yet fun) in the second place, taking them is a liability.
C: Pets + IW = stupid, insane fun. I used to roll morons RA with it when I was bored, humiliate the other players who sucked with my suck pet IW build. You get your IW DPS, the Pet's DPS, a pet attack skill, a couple snares a maintainable 33% IAS for you and the pet if you want even a few healing options ect. 12 BM with 14+ illusion 3 FC means the the pet does damage(and duh, of course the thing can't get IW on it... it still attacks, and you just use whatever melee weapon you want, a scythe, axe, sword, whatever), it's out for about 4 seconds if it dies, a level 20 hearty/elder isn't that easy to kill with otywhatsit's cry on it.
It's stupid... but it "works"...
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May 27, 2009, 11:52 PM // 23:52
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#19
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Forge Runner
Join Date: Mar 2006
Profession: N/
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[protector's strike] is deserving of a spot imo
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May 28, 2009, 01:31 AM // 01:31
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#20
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by snaek
[protector's strike] is deserving of a spot imo
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For the quick activation, snaek? Seems reasonable enough.
Just so no one gets any ridiculous notions in their head, the quick activation is going to be the only reason ProtStrike would work. The +damage isn't going to matter, because 1) it's a Strength skill, and your Mes isn't going to be able to invest and 2) IW is going to make it miss.
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Warrior for Hire
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